今月制作予定だったコミックシーンの2D仕上げが完了。明日からUE4でのアニメーション作業予定、一部をちょっとチラみせ・・ 

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けいあっとさん()と一緒に制作しているゲームの今までの進捗動画はこちらからどうぞ!
https://t.co/WewXDMqTrz

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くみかさん()と少しづつゲーム制作中です。 進捗動画はこちら https://t.co/ywqjIy2MLg

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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>RT そんなわけで!なんと
UE4製パニックパズルゲーム「あるけみ・ぱにっく!」、ありがたいことに残り一個になりましたー!(*´ω`*)
欲しい方は直接手渡しになりますが、ご連絡くださいませ~

早いもの勝ちだぜぃ!

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Road is blending nicely with the other layers ot the terrain and keeping a nice tessellation, i'm so happy! :D

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SAOのフェイタル・バレットって、UE4製だったんだ。

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I had a great time with this lighting/layout practice using the amazing assets from the UE4 Kite Demo. Thanks to all those who gave me critique and advice along the way!

https://t.co/4TXpDxRVAa

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Fernando Quinn just posted his entry to the Artstation Challenge and it's amazing! Join us https://t.co/NQHcC3C5ru

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My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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Villains need also some time to shine! So here is an artwork of the antagonist of Boiling Bolt.

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brings out the best intentions for the week! What are your plans? (We will check in with you on Friday to see what you accomplished.)

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Some preview of the design for our main character, the charismatic mage.
From doodle to less-doodlier.

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