簡単にだけど、塔と崖なども で作って足して背景としてまとめてみた。HoudiniはHeightFieldとアセットの自動配置、崖モデル生成や塔の作成で使いました。

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Substance Designer Beginner Quick Tip 33 ( Twigs Base)

Method to make a twig base with multiple subtwigs


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It is my First personal project in after many tries and hours, this is the result.
And It has a large dose of refs found at Pinterest. :-)
Check more: https://t.co/mOB6xAjIbG

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✨Hi
My name's Kally, I'm a Texture/Environment artist looking for a job or internship in the games industry🎮 I'm a fan of colors and stylized art!

Check out my art 🌸https://t.co/ohKTf2dciu🌸

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サブスタンスデザイナーでお気に入りのハンバーガー画像を模写しました。
元画像をどこで見つけたのかが思い出せない。

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A few generic props for the mech to carry, textured with a simple trim made in

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SDでお絵描きしてたときのファイルを発掘した。
完成させる気が起きないので供養。

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LabsSimpeTreeから別HDA化して、枝ぶり調整機能と葉っぱの調整機能をいくつか追加して、テクスチャはSubstanceSourceのアトラスを分解して調整して、とりあえず1種出来た。これでまたUE4に出して自動植生など検証。

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Substance Designer Beginner Quick Tip 7.1 (Custom Masks/Shapes with SVG Node)

You can draw the SVG freehand or with tools/shapes


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Substance Designer Beginner Quick Tip 5 (Swirl Paint Effects inspired trough )

Other easy methods? let me know :)

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I got Substance Designer because I like making materials, and wanted to learn the industry-standard software for making procedural textures and materials. I can already see the possibilities (and limitations) of Substance over Blender. I'm excited to try more.

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Day 31 - Community: Today is the last day of Mayterials! I wanted to use today's prompt to recognize the amazing community that is The Club (https://t.co/7zjmjBumPy). I wasn't sure what to make, until it was suggested to make a sticker sheet.

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ドラゴンクエストの小さなメダルをサブスタンスデザイナーで作ってみました。
コインの積み重ね表現の参考動画
https://t.co/OXxGQPpEKv

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Day 29 - Desert: I love Diego Silva's Cartoon Cactus (https://t.co/LSo2nnJ2IU) so I decided to use today's prompt to give it a shot. I'm pretty happy with the results!

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Day 27 - Sewer
Tried my hand at a more realistic substance!

Also apparently Japan has all these cool sewer covers in their cities??!

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Day 24 - Stone

Today I wanted to practice different ways of creating rock materials

The albedo is simple for the sake of emphasizing the height map

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