Sprott-Linz attractor

Generated with JavaScript + threejs | Rendered in Blender

One edition of 10 for 2TEZ https://t.co/DyQnZTaE34

One edition of 10 for free
https://t.co/D6qTmfDpSc

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Stills from recent on

Endless Creativity✨

↳ Animated version: https://t.co/E781fCcxhf

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Some avatars and objects are going to look amazing once we get mtoon shader working 🤩

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Did textures and lightings of 3D models for a website.

Tools used: Cinema 4D and Three.js

Develeper:
Agency:

Music: Hold Tight - Dr Delight

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Finally got some time to jump back into Artworks!

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Infinite Hyperbolic Helicoid Animation with Three.js

A video stream by where you'll learn how to code a very interesting shape animation inspired by 's work.

https://t.co/abxIgicpaH

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per-object motion blur in threejs
i think this is pretty much as good as it can get with the basic method

motion vectors are calculated per object and packed in an RGBA texture for the blur pass

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since there won't be a codevember this year, here's some throwbacks from other years:

2016 experiments, most still work today

Index: https://t.co/AymeJ6leo2
Source: https://t.co/IntsqNX7uH
Thread: https://t.co/M2PgUSFna1

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Creating Mirrors in React-Three-Fiber and | Codrops https://t.co/nIKaUpkFon

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ok. this should be the last one for

in this one the different fields are blurred so the shapes/borders/hatch areas don't align perfectly with the geometry

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