画質 高画質

I reworked a game I made with 3 other people at the time for the 2018.
The theme was "metamorphosis"

Take your exams and get your sorcery diploma!

https://t.co/ANZWjGziaw

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I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><

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I started playing around with particles in Unity recently. This one is two separate rain particle systems and sparkle particles moving around freely. Background is a 90s edit/vhs illustration I drew of my oc Rebecca

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Charged batteries for the new year!💫
We are back with tons of things to show! 🔥

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Reaver enemy located in the Old Ruins District in RAVE Asylum. Try not the get "reaved" 😅

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I tried to make the softest real-time lighting possible, a sort of soft box rig made of lots of NGSS super soft-shadowed point lights. Its completely ridiculous but the results were pretty snazzy

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Took a Disgaea 5 sprite and broke it apart to animate it for some practice and fun

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Rattlebone also has a brand new "Disguised" costume! Complete with a pair of joke glasses and a Brightstar branded hoodie! Surely no one will see through such an amazing disguise...

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So glad to finally understand how to make billboards out of quads! :D

Full tutorial on Billboardification can be found here: https://t.co/aTyOsXXB0o

Base Shadergraph setup: https://t.co/N1AUGviFVC

https://t.co/b5nDtA0aeT

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Hi 👋To create frames for our game - Perseverance: Part 2 - 🎮 we use 🎨 And we love it so much😊(Steam)→https://t.co/nA8glDVTUx 🖌️🕹️

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