画質 高画質

Travel through damp caverns, stormy landscapes, and rocky civilizations to bring about the only thing you know: destruction ⚫

➡WISHLIST: https://t.co/tfzcI4Z3Lu

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The Scene View v. The Game View

It always cracks me up seeing 2d things in the 3d scene view

(Screenshots from Operation Dogfight, our upcoming game about puppy pilots)

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Tutorial link: https://t.co/xHGCr3zk8Z back with a and editor for a frosty start to 2021,
Patreon for (free) source files: https://t.co/XnHVp1U7hs

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Working on some Idle animation for a little project of mine. . . Feel free to comment your thoughts and how you think I could improve this! More Progress coming!

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Sometimes you can find yourself in a front of a crack on the ground. Don't be stressed! It's not dangerous at all!

But it is beautiful in anyway! 🤩

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Are you excited about all the new stuff to do and explore in the new update?!🥳 Play it now on Gamejolt and https://t.co/lIxRmYhtAq!

Check the links in our bio to download the game

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I reworked a game I made with 3 other people at the time for the 2018.
The theme was "metamorphosis"

Take your exams and get your sorcery diploma!

https://t.co/ANZWjGziaw

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I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><

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I started playing around with particles in Unity recently. This one is two separate rain particle systems and sparkle particles moving around freely. Background is a 90s edit/vhs illustration I drew of my oc Rebecca

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Charged batteries for the new year!💫
We are back with tons of things to show! 🔥

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Reaver enemy located in the Old Ruins District in RAVE Asylum. Try not the get "reaved" 😅

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I tried to make the softest real-time lighting possible, a sort of soft box rig made of lots of NGSS super soft-shadowed point lights. Its completely ridiculous but the results were pretty snazzy

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