画質 高画質

I think I might have to spend an extra few days rendering everything out again, I love how these shaders look so much :''D

1 7

I mixed two shaders together, and really liked the result! I might end up having to re-render all the scenes with it :')

1 9

Okay, it doesn't look like I did much here, but there's actually a lot of stuff.
-> Three quick animations drawn and hand inked.
-> Colors and Lines exported as separate image layers
-> Custom shader made to permit palette swaps on color layer

0 0

Just finished working on a custom dithering shader for 3d images. These are just proofs of concept. Can't wait to apply this on environments and other effects.

0 1

Experimental Caves of Steel: testing variations of negated sphere grid sdf combinations with logarithmic smooth maximum. I prototype the worlds in my using
https://t.co/MkZOw21BS7

14 56

Working on a metal shader for ' character where vertex colours are used to control where highlights and AO appear and then combined with edited normals. Cool way to implement more stylised shading. Render with lineart in comments plus preview of the vertex colours :D

40 394

so that shader I was gonna make ended up becoming way more complex than I was anticipating

basically made a bastardization of the kamikaze douga jojo opening style and the eyes of heaven style

32 211

Four animal heads were made over the weekend as it showcases my new, custom dithering shader. Total game-changer. They are available for 0.047 ETH here: https://t.co/r8QuTJvf2j Thank you!

2 10

will probably make a nicer looking shader in the morning but I am messing around with jojo eoh stuff

can't say I'm a huge fan of the way these models are textured though

6 65

A long project, mostly to practice rigging and tune up my dither shader for my upcoming game project.. I'm really happy with how everything came out!!

4 38

Quick dirty metal without curvature baking !😄
Just plug your fresnel input with noise, Done !
- Just 6 nodes!
- Better than AO, because it works in Eevee/Cycles😋

35 237

Just a little test of a couple procedural watercolor shaders to try and make it look like a traditional watercolor image.

I might post the shader for free soon, just gotta make it more intuitive to use first.

3 33

Testing new features for the toon/crosshatch shader

7 113

Update ~ A girl controlled by the enemy and forced to become a villain🥺

198 2376