okay, ill stop there for this first personal ghibli !! today was nausicaa, i tried to do this stylized crystallized trunk
im super happy, im just playing with parameters and it looks like someone furiously scribbled to paint this trunk

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Happy everybody!!🥳

I don't have much on my portfolio yet, so I added some renders from my recent work. More is coming soon!!🥰
🎨https://t.co/0b7lOIUf8z

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Commissioned project 🥳🥳

Phoenix Soul, based on Danah from Vindictus

https://t.co/K8oeT8Z9fw

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Highpoly model with finished textured from substance designer for my flower models & some beauty shots from Unreal Engine

This was a huge learning experience. I never produced flowers with stamen before, and it worked really well for me.

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I've done some retopology on the main part and made some textures to go with it, I think I'll continue making the base platform and maybe a brazier fire pit as a way to keep up the practice. :):)

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Calling this one done, really happy with how it turned out.
I should do another gun some stage soon.

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End of the night update, I'll have to finish the texturing next time I get to sit down at it, but I think its looking good so far! not too happy that the bake keep crashing at higher rez tho

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Character Artist Chen Wang unveiled a cool-looking 3D female model recreated from Christophe Young's concept using Maya, ZBrush, and Substance 3D Painter.

More renders here: https://t.co/IVhyzRJ1eN

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Manuel Jordán drew inspiration from crocodiles and birds to make this dragon “something not so fierce”: https://t.co/pkfaDwfFLx


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Here are some of the assets we made for Illuvium Game!

👇 What’s your favorite asset? ⁠

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