more raymarching textures, vastly increased quality for less cost.
need to add some fitting so the voxelization step is as high quality as possible

1 23


Day 16—Color gradients gone wrong.
Also: Day 14—Something you’d never make.

Shading by 3D raymarching, coloring based on xy position in the image.

3 21

New interactive shader just drop !
Glitchy Screens !
8/10 editions to sell
0.6tz

Visualize it at :
https://t.co/l1SFAwLKFx
(best in fullscreen, wait it for it to load).

Move mouse to control camera

6 15

Ray III ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare colored version.

70 editions, 3

https://t.co/I3GJRw0st2


3 10

Ray I ↴

This composition has been made based on a generative raymarching algorithm.

You get 10% chance to get a rare black and white version.

100 editions, 4

https://t.co/JtUwi5PzQL

2 0