it's this time of the year again, where you start changing values in the editor and nothing happens and you start changing them like crazy and nothing happens and then take a look at the game view

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𝗦𝘁𝗮𝘆 𝗛𝗼𝗺𝗲 𝗦𝘁𝗮𝘆 𝗦𝗮𝗳𝗲

App Showcase Demo of SaasLand

Live Preview Here - https://t.co/YEBaNnrf7r

Multi-Purpose Theme for Business, Agencies, Startup with 30+ Awesome Demos

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So we sent out our first demo to our AWESOME supporters....

however they found every way to break our game.😂😭

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For Tuesday, I wanted to share this article I published yesterday on how to create a live stream game, using Google's Data API.

This screenshot is of 8 individual players with custom characters, all interacting with the stream.

https://t.co/hreSU3UR7m

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I've been playing more with the parallax effect (described here: https://t.co/7RfKsI2nXn ) and here's a fun fact: having a negative offset can give off the impression of volumetric effects as long as you don't see the edge of the object!

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If you're developing mobile apps, you probably had issues with camera notch of some devices. In Unity 2019 you can go to ProjecSettings > Player > Resolution and Presentation, then uncheck "Render outside safe area" to render your canvas only inside the safe area.

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Did you download Librarium's free RPG asset ultrapack? 900+ RPG monster assets ready to expand your projects with! https://t.co/oX3eXP3WBD Download it free today!

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In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.

It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.

P.S. Don't forget the composite collider 2D.

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Just posted a tutorial on the color spread effect! It covers how I created a post-processing effect that draws in world space :) link >>
https://t.co/PWkvxVTRtg

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Navigating complex scene hierarchies? You can hold Alt and left-click the topmost parent to expand or collapse all of its nested children. Holding Ctrl while dragging objects in the scene will snap them based on settings defined in the editor.

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Ever ran into an issue where your entire animation changes because you accidentally rotated a bone in the scene? You can keyframe all bone transforms at the start of the animation to make it completely scene-independent.

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All the little pieces that work together to animate each of our character pieces in Chapter 6 is entering final touches...

https://t.co/IoJ9XMyMvr

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Here's our this week! In we animate all the face pieces in So we spend a lot of time adjusting eyes and mouths! This lets us have more expressions and cuts down on final game size!

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