cute model has more or less the same polycount as my last holo models, but this one has expressions woah and i actually did a proper rig this time wowewow and also check out the stats

18 214

"So - this ice's melting or ..?" 🧊🏜️

finally calling this one done, and thanks to for letting me use his concepts! fell in love with those shadow edges

7 59

once again no clue if these where custom made for vrchat but 19k polycount which is pretty much on par for stuff released mid 2010s like metal gear rising or halo reach

0 1

Finished up a quick demo of some Did this for my class over at my students always love doing this exercises!

14 94

trying to find the right balance between proportions and polycount for 256fes and hoping it works out in the end

9 280

With a "small" delay my Realtime-translation - Lava!
This the incredible hot design by !

5 36

back to some modeling and working on this one. I generally really really like how much I can do with curve-hair. Ridiculous amount of polycount afterward though. Think my next financial goal is to somehow get a better GPU so I can just work higher counts.

0 3

After a lot of tests with trial and error, this is the final lowpoly game mesh for the Bust, it's a bit higher in polycount than a PS4 model and the hair is gonna be the last thing i'm gonna add, now it's time for re-texturing.

1 5

こっちは51K Polycount 30Kvertsか…ほとんどHair短冊で頂点つこてんのやけどw

0 1

△Polycount見たらたったの35Kだった。今なら倍で贅沢しちゃうなw

0 6

Recreation of Gaelle Mazau's Bakery Design for Polycount's Bi-Monthly Challenge

4 16

A mouse on its adventure to the finest cheese
Next the mouse learns to walk! 🐭🧀

5 31

Was reworking my Baelz model and realized the difference between what I knew back then and now is crazy.

Literally managed to cut her polycount to less than 1/3 so far. (100k tris on left vs 330k tris on right)

6 63

Hi everyone, happy .... again ?
It's weird to have it so often, but it's also an awesome way to discover new artists and get inspired. 😊
https://t.co/OQnuOo2P93

14 43

Just finished this level cocncept for Axial Drift, an indie FPS inspired by starsiege tribes.

5 5

I started adding details on the armor and the clothes (scratches, wrinkles...). I'm using the Multires Modifier because I can rig the model and work on the details at the same time without worrying about high polycounts.

0 0