it's this time of the year again, where you start changing values in the editor and nothing happens and you start changing them like crazy and nothing happens and then take a look at the game view

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𝗦𝘁𝗮𝘆 𝗛𝗼𝗺𝗲 𝗦𝘁𝗮𝘆 𝗦𝗮𝗳𝗲

App Showcase Demo of SaasLand

Live Preview Here - https://t.co/YEBaNnrf7r

Multi-Purpose Theme for Business, Agencies, Startup with 30+ Awesome Demos

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どなたか、同じような体験のある方やわかる方いらっしゃいませんでしょうか。

ゲーム開発で、ある時から妙な症状が出るようになりました。エディタからゲームを再生する度にinspectorを乗っ取られ(毎回手動アンロックで)不便を感じています。

環境
Win10
Unity2018.4.12f1

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I ported Recompile's hologram shader over to HDRP Shader Graph!
Also added a couple of new features & improvements...
Here's how it works (see graphs in thread)

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So we sent out our first demo to our AWESOME supporters....

however they found every way to break our game.😂😭

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For Tuesday, I wanted to share this article I published yesterday on how to create a live stream game, using Google's Data API.

This screenshot is of 8 individual players with custom characters, all interacting with the stream.

https://t.co/hreSU3UR7m

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I keep evolving my editor toolset, which I use to speed up menial tasks I perform frequently.

My latest addition is this shortcut to add/remove commonly used Scripting Define Symbols. Menu items are easily added using the [MenuItem] attribute.

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Trying to teach myself Unity while working on my first game project with a friend.

I can feel my brain cells slowly thawing out from years of inactivity.

Thanks for all your sweet videos! Really helps keep me motivated!

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My newest shader tutorial post is out and available for everyone! It's a gentle introduction on Geometry a topic that's just as fun as it is difficult to make cool gifs for! 🌐

🔗: https://t.co/rWYCaI6SDX

Have fun with this one!

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💡Small Tip - Full hierarchy.

It is easy to open full hierarchy in Unity if you need...
...just click with Alt. 😉

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Revolver example for the 🔫 Shooter module complete! Now time to get hands on the for the Bow and other stuff!

Stay tuned for more!

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Nifty feature in material validation! The red zone displays regions of the texture that are outside of valid PBR brightness values, extremely helpful for making realistic materials in my texturing workflow :)

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Do you know how to change the order in which scripts of a given type are called relative to scripts of other types?
Changing the order in which scripts are called is useful because sometimes the scripts depend on each other and must be called in the right order.

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I've been playing more with the parallax effect (described here: https://t.co/7RfKsI2nXn ) and here's a fun fact: having a negative offset can give off the impression of volumetric effects as long as you don't see the edge of the object!

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If you're developing mobile apps, you probably had issues with camera notch of some devices. In Unity 2019 you can go to ProjecSettings > Player > Resolution and Presentation, then uncheck "Render outside safe area" to render your canvas only inside the safe area.

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Did you download Librarium's free RPG asset ultrapack? 900+ RPG monster assets ready to expand your projects with! https://t.co/oX3eXP3WBD Download it free today!

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