画質 高画質

Me desviei um pouquinho do modelo normal, mas faz parte. Partículas e Geometry nodes ainda são um desafio. Amanha Retorno com o cabelo original e shader mais bem trabalhados, (se tudo der certo).

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it’s Paintbrush from but in 3D!!! i really like paintbrush… 🥰

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霞沢ミユ/kasumizawa miyu/카스미자와 미유
3D 캐릭터모델링 完

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I finally made some progress with Becca.
What do you guys think? I'm still not happy with the face, might rework it

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Day 28-31. Started doing some early so I could enjoy the weekend. Crystal, Glove, Shield & MysteryBox

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. continues the series of stylized vegetation tutorials by sharing a new video on creating mesh-based stylized grass in Maya and Unreal Engine.

Watch the tutorial: https://t.co/s4tp1CBLKX

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Big character project, Part 2:

Still a ways to go, but she's coming along.

https://t.co/B6kGthcdfL

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Kamala Atakishiyeva revealed the workflow behind the 3D recreation of Hakke Malukala, shared sculpting and texturing processes, and explained how the roses were made in ZBrush:

https://t.co/9xvtLGdJ31

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🐕🚂🔥#StonerDOGEFam EVERY DAY STREAK DAY 21-#NFT
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IS THE TRIPLE GODDESS 🙏🏼❤️‍🔥 And with this purchase, I now own a piece from ALL 3 of her ‼️ Please check her out ❤️‍🔥

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When you fall asleep but you're still angry. ಠ_ಠ Our artist is working on the intro of our game and it's looking great! Soon we'll release our very first trailer so STAY TUNED.

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