Realistic skin texturing+Xgen hair
This is a step by step tut covering the entire process of making such extremely realistic texture!
Enroll and learn with Tom Newbury!
https://t.co/Eo7peDUVsC

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these details and texturing are just temporary, still working on the shaders. soo~ here's the ZB and SP viewport screens

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Started texturing today! Super happy with how it's turning out > w<!!! Next I'll be texturing the bangles, and the rest of the outfit

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So, i'm not dead, i'm slowly working on my finale/tribute pic...it has the highest number of characters i've ever drawn and i'm also trying to render each and one of them with a bit of texturing...i still have 9 more to go so it's gonna take a while..for now, have a sneak peek

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~70 minute flan study, it's 1am so i'm not doing anymore texturing 🍮#artstudy

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https://t.co/sw4KT5JAjA

ESW2 / Doom II / Vanilla / 1995 / MAP01-MAP10 / by David Jander et al

An early episode from Chilean authors, primarily David Jander. It's the ugly side of 1995 but it has some cool ideas, sometimes abstract texturing, and amazing nodebuilding errors.

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Practicing new modeling & texturing methods ✨😊

First the ice cream, now yummy sushi and sashimi 🍣

What do you think?


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practicing dithering and texturing, here goes my greninja art.

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20 mins Speed art texturing process
Blender and KRITA
https://t.co/JAQSd0qyMh

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Texturing this bappy 👀

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I was making this for a presentation and thought some people might be interested in how I like to build up certain core elements while painting/texturing faces!

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C'est un truc sur lequel je suis depuis déjà trop longtemps, j'ai testé vite fait 3DCoat pour le texturing et de faire des plumes sur des planes avec de la transparence, mais c'est pas beau donc j'hésite à passer à autre chose ou a le refaire clean pour le compte pro

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aaaa retexturing is harddd

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Honestly in ABSOLUTE AWE of how amazing my community is.

I began a competition expecting a few entries and was BLOWN AWAY when so many talented individuals jumped on to learn some simple texturing skills in a single night

I love every single one of you 🥺😭


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Golden Darkness texturing finished. Rigging to do next.

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PART 2: Concept artist Andy Walsh takes us through the Photoshop workflow for texturing and painting over the 3D base of Moe’s Tavern from “The Simpsons” being overrun by zombies…
https://t.co/NmRtkvHxua

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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