画質 高画質

just finished my toon shader that reacts to lighting neat right?

model by mihoyo
character genshin impact lisa

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I have yeah, it's really great. I just haven't been able to recreate the shader from a few years ago in unreal recently. I'm not a coder/shader guru, I'm a 3D Modeller/Animator so trying to figure it out is tricky. This is what I had a few years ago:

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People really like the Halo 3 Banshee, right? Well here it is in Blender, set up by yours truly.

Getting game-accurate shaders is haaaaaard, worth it tho.

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Last set from

UUU by (feel free to visit his patreon for camera tools https://t.co/dMeF2Eysc0), StageDepthPlus shader was used in the last shot.

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I implemented the Kuwahara filter in using compositor nodes. It's a little slow but Kuwahara can run in real time as a Still, if you're looking for that broken color, impressionist look, Kuwahara is a great technique.

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其實有做毛絨絨效果,只是還沒完成
Riging/shader:

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the art direction in has gone a lot of changes as well! lesson learned: first set down the art style & corresponding shaders, and then model the characters according to it 😬

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After 2 months, I finally could make 's Galarian Moltres, whose name's Blaze. He was a winner of the August raffle. However, I couldn't make the model atm..
So... Here it is!

Tbh, with the shaders, this model looks pretty similar to how it looks in-game.

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Procedural shader on sphere build on a Truchet tiling variation
gumroad 0+: https://t.co/TjcFeSJixx
(The loop is a bit annoying because of the light from the headlights)

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model by USAKO
shader by mo
telephone by ちゃーりぃ
bg by ???

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another preview of my practice with gamemaker 2. added enemies that follow you, health bar, health items and a small shader to make the player blink when it take damage... gotta say i'm really susprised with myself in this tiny project

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Shinigami's Domination

Had to redo some shaders and proportions

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Testing shaders
Still with rough outlines ;v;

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[5] I had some fun with the dragonfly shaders as well - i made a three way gradient shader for rendering the body while the wings shader use Voronoi noise to generate the patterns

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I'm going to be playing more of the brilliant MORTAL SHELL, having a proper delve into it's ROTTEN AUTUMN update, & grinding for a few of those new shaders.

[Maybe even a bit of progress as too!]

LIVE in 5.

https://t.co/i6Yp9sHcIk

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Comparison
Anime Tree Shader < > Original

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I made a Unity Toon Shader for personal use, and I've uploaded it to booth for free. I will keep updating it as I need changes. I hope someone gets to enjoy it.

https://t.co/qE8QRbyn7I

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Update on this bad boy! Still inside working on the lighting and placement of props... thinking of adding some decals/foliage on this, maybe some vines :3 I should also bring this into Unreal soon and get the shaders set up

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