//=time() ?>
The left image is my old texture for Birdy, and the one on the right the new one.
#bnpr
Using an earlier model to test out a toon shader I learnt to make. Added some water ripples and characters in #greasepencil
🎵: 'Bersandar' - @wsatcc
#blender #blendernpr #bnpr #b3d
Procedural 2D mixed media in Blender is mixed
I haven't drawn any of these trees, in case you're w… oh you're not
Just instances on curves
#visdev #geometrynodes #blender3D #b3D #bnpr
The trees' dry-brush-on-watercolour-paper look is inspired by Angela Smyth's drawings
5B! A simple sword swipe with a small advancing movement. This is a good compromise between space control and safety!
Follow the game! https://t.co/55krsLHBvJ
#KronianTitans #bnpr #GodotEngine #Mecha #FGC
Testing
#screenshotsaturday | #gamedev | #indiegame | #unity3d | #madewithunity | #BNPR | #b3d
Mouse friend
#screenshotsaturday | #gamedev | #indiegame | #unity3d | #madewithunity | #BNPR | #b3d
I tend to use the dae exporter since I had trouble with the regular gltf (even updated it for blender 3.0), and with that and a palette export, here we are in the game!
Follow the game! https://t.co/55krsLq0Eb
#KronianTitans #bnpr #GodotEngine #Mecha #FGC #solodev
This rig is also used for the other variations. I'll add actual models and bones for their behaviour later, allowing for some reuse (core model, hitstun anim...)
Updates! https://t.co/55krsLHBvJ
#KronianTitans #bnpr #GodotEngine #Mecha #FGC #solodev #rigging
#こんにちは。#blender #b3d #wip #bnpr
本日とてモデル調整、…先の日は変身前を使える状態に持っていったので、変身後の表情シェイプキー、ウェイト調整。
後、雰囲気を変える為に背面法で出しているアウトラインの太さを変えましたる。…印象が変われば幸い。
はて昼からはまた動画作り。
#こんばんは。#blender #b3d #wip #bnpr
明日もバイト故早寝。
動画編集が案外早く済んだので、モデルの調整をば。
毎度モデルを作る毎、表情を付けたら、漸く心が入った感がして。悪くない気分でする。
悪っぽく、ミステリアスな雰囲気が出てれば幸い。
お疲れ様でした。#おやすみなさい。