Planning to build the gamemesh with separate attachments.
Next up, texturing in substance.

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texturing him and honestly this is like looking into a mirror

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very first pass at texturing... cant tell if its too plain but sometimes simple designs are nice. prob gonna add more feathers too

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Tried a few new things with drawing QP today
(Second pic is without texturing and colored lineart)

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Human male-to-female naga sequence for Boha! I had fun trying out light texturing for this one. 👀

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done the texturing! gonna rig this one tonight 🙏 looking forward to the day when i get faster at hand painting (currently this takes 100x longer than any other part of the process)

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Marmoset Viewer Showcase | Mothmother - Rove by Andreas Nørgaard Sørensen. Powered by https://t.co/PLPY9Aipsh

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Marmoset Viewer Showcase | SEKIRO : Shadows Die Twice (Fan Art) by Kontorn Boonyanate. Powered by https://t.co/ehVaFA5qWP

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Texturing, posing and some FX work still left to be done, thanks for the love and feedback is always appreciated!

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Finished texturing Tristana at 4am and i have work in 3 hours. Skin depth makes so much of a difference. Tomorrow is optimizing and combining texture sheets and maybe rigging.

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Thank you for the phenominal tutorial! That gradient map trick combined with the ao/curvature map is something that improved my workflow in texturing majorly. Here is the concept art for the alien btw. From the card game Keyforge. Working on a Wood Elf Spirit Keeper currently.

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im probably gonna end up texturing the A.......

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Some more progress on the project! Texturing in Substance Painter is easily one of my favorite steps in my workflow.

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I've been sleeping on this model for way too long, it was about time I started working on the texturing

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Happy I’m Svenja & I’m in love with props and hand-painted texturing 🖌✨

🎨 https://t.co/ARYN0MAVo1
📬 roesner.svenja.com

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Did some low poly spaceship model to just train my 3D modelling skills in Maya... also for the texturing i am still not sure if it is well enough
please some advices

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You've heard it here, folks. IT'S COMMISSION TIME! Working at Arizona minimum wage ($11.00 per hour) for 3D digital modeling, texturing, and rendering, Mister Tribble, himself, will work for YOU! Slip-n'-slide straight into my DMs or email me at timskipudding.com for info.

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I love such character designs so much 😍 SilentShadowWolf is still among my favorites because of it, and that drawing style! Those lines, and that texturing work!! Makes you want to bite straight on that tummy!! Literally good enough to eat!
https://t.co/wzEXBA5OaY

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