Marmoset Viewer Showcase | SEKIRO : Shadows Die Twice (Fan Art) by Kontorn Boonyanate. Powered by https://t.co/ehVaFA5qWP

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Texturing, posing and some FX work still left to be done, thanks for the love and feedback is always appreciated!

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Finished texturing Tristana at 4am and i have work in 3 hours. Skin depth makes so much of a difference. Tomorrow is optimizing and combining texture sheets and maybe rigging.

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Thank you for the phenominal tutorial! That gradient map trick combined with the ao/curvature map is something that improved my workflow in texturing majorly. Here is the concept art for the alien btw. From the card game Keyforge. Working on a Wood Elf Spirit Keeper currently.

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im probably gonna end up texturing the A.......

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Some more progress on the project! Texturing in Substance Painter is easily one of my favorite steps in my workflow.

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I've been sleeping on this model for way too long, it was about time I started working on the texturing

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Happy I’m Svenja & I’m in love with props and hand-painted texturing 🖌✨

🎨 https://t.co/ARYN0MAVo1
📬 roesner.svenja.com

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Did some low poly spaceship model to just train my 3D modelling skills in Maya... also for the texturing i am still not sure if it is well enough
please some advices

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You've heard it here, folks. IT'S COMMISSION TIME! Working at Arizona minimum wage ($11.00 per hour) for 3D digital modeling, texturing, and rendering, Mister Tribble, himself, will work for YOU! Slip-n'-slide straight into my DMs or email me at timskipudding.com for info.

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I love such character designs so much 😍 SilentShadowWolf is still among my favorites because of it, and that drawing style! Those lines, and that texturing work!! Makes you want to bite straight on that tummy!! Literally good enough to eat!
https://t.co/wzEXBA5OaY

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An old headshot commission for someone on Discord! Definitely one of my best pieces so far with texturing.
<- Art Tag!!

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Yeeee got the flat color done and all thats left is shading and some texturing on the background!

This Artblock stands no chance against me now!

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Texturing et peinture 3D : Foundry lance Mari 4.5 https://t.co/Komm6PAnxn

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Finished mesh as of now yet I would love to add additional small features. It's very satisfying to relax and create tiny details. Texturing for many of my assets is on the way. But thought to create the meshes first.

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Thank you! I'm using edge geometry to generate curves instead of the traditional way of texturing off a curved UV layout. It also has hybrid painted shadows and vertex painted shadows for lighting. Then trying a more painterly feel instead of my usual pixel art format

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A practice model of Siegward from DS3 in prep for boss models. Experimenting with a new texturing technique and method of storytelling that will be more apparent when its posted on sketchfab. Still a work in progress for now

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Hi !
I’m still working on the assets for :’D
Even with our rather simple texturing style it is a load of work.
How are your projects coming along?

BTW here is the recording of this texture: https://t.co/6htcn7M0Px

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