Day 7: Shirt retopology is done! ... I hope XD I will be working on the hands next today but I want to test something

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Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

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Icon Commission done for , it was such a fun character to draw.❤️I think I'm getting the hang of drawing scales that look a bit nicer, glad I know a bit of 3D modelling, it feels a lot like planning retopology haha

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Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

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before anyone asks: backface culling is basically like you cant see the other side of the face and it hides it from view!!! see what i drew??? thats what it would look like without backface culling but WITH IT??!?! ITS GOOD FOR RETOPOLOGY BUT IT ALSO CONFUSES MY BRAIN

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Raycast now ignores backfaces. Thanks to Kaio's help🙂

https://t.co/CYkxPB4UrF

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After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

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Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

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Finished retopology and UV/Baking for High Priestess clothes, everything looks clean so far! Moving on to texturing phase <3

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Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.

We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️

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This is as much as I ever really do on the block in LMAO... I do most fixing up during retopology anyways!!

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I'm looking for fulltime Character or Environment art work in a studio! Sculpting, retopology, uv mapping, texturing. I've worked for major studios, familiar with industry standards, I'm prior military & will respect chain of command. Also I think I'm a pretty cool dude. Thanks!

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A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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Some progress renders of a current project. Azula from Avatar. Still have some retopology to do but I am really enjoying this one.

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I understand the tool of retopology and they are very easy to use This aint a very detailed thing I'm doing though so i can do it all very quickly

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Right I tried making hands and feet but I erm have no idea how XD so ima just skip that and move onto learning retopology and Ill just poly model those parts onto the crappy mesh I have to say I spent 75% of my time trying to get the breasts to look right And they still dont...

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New wrapping system for Quadwrap.

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So I have to say thank you to for showing me the plugin “so much Zbrush” because it’s making retopology pretty interesting. I’m just playing with it currently before doing my final pass (when I’m done sculpting). Going to alter a few things still.

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