Day 7: part 3

Retopology
Head - was fun!
Shirt and pants - pretty easy
Hands and feet - .... halp
Tail and hair - may keep as curves lol XD

But retopology its done...I think?

1 6

Day 7: Shirt retopology is done! ... I hope XD I will be working on the hands next today but I want to test something

1 4

Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

3 16

Icon Commission done for , it was such a fun character to draw.❤️I think I'm getting the hang of drawing scales that look a bit nicer, glad I know a bit of 3D modelling, it feels a lot like planning retopology haha

59 259

Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

2 8

before anyone asks: backface culling is basically like you cant see the other side of the face and it hides it from view!!! see what i drew??? thats what it would look like without backface culling but WITH IT??!?! ITS GOOD FOR RETOPOLOGY BUT IT ALSO CONFUSES MY BRAIN

0 35

Raycast now ignores backfaces. Thanks to Kaio's help🙂

https://t.co/CYkxPB4UrF

6 32

After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

3 14

Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

2 12

Finished retopology and UV/Baking for High Priestess clothes, everything looks clean so far! Moving on to texturing phase <3

73 751

Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.

We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️

0 25

This is as much as I ever really do on the block in LMAO... I do most fixing up during retopology anyways!!

0 9

I'm looking for fulltime Character or Environment art work in a studio! Sculpting, retopology, uv mapping, texturing. I've worked for major studios, familiar with industry standards, I'm prior military & will respect chain of command. Also I think I'm a pretty cool dude. Thanks!

1 0

A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

2 15

Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

0 1

Some progress renders of a current project. Azula from Avatar. Still have some retopology to do but I am really enjoying this one.

1 4

I understand the tool of retopology and they are very easy to use This aint a very detailed thing I'm doing though so i can do it all very quickly

1 3

Right I tried making hands and feet but I erm have no idea how XD so ima just skip that and move onto learning retopology and Ill just poly model those parts onto the crappy mesh I have to say I spent 75% of my time trying to get the breasts to look right And they still dont...

1 1

New wrapping system for Quadwrap.

3 47