Working on texturing 's new concept art Alpha Bendy model
gonna be using substance painter from now just so I can add more detail to the ink textures and things
the hand drawn parts aren't done yet

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Testing out some things a bit more. The skinsuit missing the texturing ended up being an oversight...

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Made a model for my beautiful lover . wearing clothes. A lot of repropotioning, retexturing and fun!

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if you're ever bored remember you can always spend 6+ hours texturing your fursonas feral variant into a video game

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So, I saw this concept by I loved it and decided to make a 3d version.
Sculpted in for texturing and for rendering.

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at one point we had these bunuelos you could eat. don't think this made it into the final game though hah. All of these use gradient texturing.

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RETEXTURING MY MODEL FOR HALLOWEEN WAS (NOT) A MISTAKE!! NOW I'M HONIIIIII UOOGHHGH

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texturing... it's so difficult. But we move!

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it looks kind of insane but it's really not that awful, I just need to find a pretty in depth guide for texturing 🥴 or possibly ask some modders

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I'm planning to try for UGC soon-ish and decided to make a few concepts.. First things first, FAT CAT!! CHONKY BOY!!
Needs texturing obviously, planning to make at least 3 different kinds of colors

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Toolbag Artist Highlight - Raising Dragons 🌽 Artstation Challenge by

See more of their work: https://t.co/gG6mknZgdU

Rendered in

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I took a break from this but now i'm back and the armchair is finally done! she's juicy. mostly moved on to texturing but I've got some frames and wall pieces to make. lets not talk about the lighting haha

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Progress update: Have spent the last week preparing color ids, doing retopology, and working on the texturing progress of the cyber demon. I'm content with how the textures are turning out so far 🤔Will continue to polish these as I go!

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texturing is fun =)

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Jeremy Child's hand-rolled ink brushes are perfect for adding messy realism to your work! They're ideal for line art, text, borders, backgrounds and for texturing designs and illustrations. https://t.co/dhK6DaT9nr

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Day 19: Honey! Decide to go with a character named Honey, straight up made of honey! Kinda went ham on texturing this one for some reason, but I like it!

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Game Project- Crash Fanart

In this study, I applied some knowledge of retopology, loop organization, texturing and UV maps and applied what I learned about Bake.

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3D throwable commission <

>design -
>3D Modeling & Texturing - NiM
...

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