画質 高画質

3D Modelling COURSE 👇
The Making of HELLBOY
Check Out the COURSE 👉https://t.co/9q3D2qnrOm
You will Learn
- Complete Hi Poly and Lo Poly modelling
- Using Industry standard software
- More than 40 HOURS of Content

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얼굴과 몸 텍스쳐 작업 거의(?) 완료..! 뭔가 또 수정해야 할 듯..? 왠지 순한 인상의 아바타가 된 느낌 ㅋㅋ
顔の作業完了しました!

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クリスマス風に仕上げてみた。完成!

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Another character model is complete! This is Azumi, an original design and one of the opponents you'll face in my upcoming game: Shinogi Chess Club!

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More assets to help fill out the scene. This should be the last one on the project. lighting camera tweaks are next...

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Time to script them to flicker and colour change 😶‍🌫️

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The team announced Sketchfab and their Blender plug-in now supports the recently released Blender 3.0

https://t.co/nhvV2Wr02j



Art by Shane Vince Marcos

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Current state of mind. Testing morph animations + file import in ’s new platform in internal beta. Hoping to release early access soon.

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I finally finished the texture for all the clothes.
Remember when duplicating textures in Blender to SAVE THEM AGAIN BUT WITH ANOTHER NAME. Do not make my mistakes. All those hours of work...

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Some practice with stylized modeling and texturing on my free time, still work in progress! Lovely concept art created by: Goeun Kim.

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A model I made at the start of this year vs the end of this year.
Seraphina was made at the start of 2021, and Taeri was completed last week.

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