Doing something besides hardsurface today, needed to do something Working on some OCs and stories that need to be told!

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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Masked Tanuki 🦝
“There's a raging debate over whether tanukis are raccoons or dogs, but the distinction seems trivial when they're gnawing on your femur.”

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Here is a WIP of a Robot, after picking up a few new tricks for hand-painted texture tips from my last tutorial. Open to any C&C :)

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A quick little dump of projects who got rehashed into different ones or cancelled. Feels like I've improved a lot looking at these even though doesn't feel it. and knowledge of anatomy way better. 😄

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Finished up my latest character. On to the next!
Based on a For Honor concept by Remko Troost.
Please check out more renders at: https://t.co/T3xMcJfQB1

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Scout spaceship. Base sculpted in 3DCoat, line art and details in Photoshop.

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Progress on this character.
Is been a long time no sculpting character with pose... =_=

Based on this concept : https://t.co/x91GkQv7Cl

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made some improvements after the initial round of feedback, I like this version a lot more because of more informed shapes.

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This is it. Originally it's for but I missed the deadline. I still wanted to finish the piece because it'd be a good practice using What do you think?

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Taking a lot longer than I thought this would take at the start. Focusing on form distribution and how it flows around the body. Gonna sell it when done fully rigged/textured

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and i decided to update my sketchbook thread with this project ^_^

https://t.co/oEgNTFpoCl

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Was looking through files and found my unfinished polycount contest entry

Dungeons and Dravens: with the charismatic dm, a min maxing sorceress, a wizard with a nonsense build, a bloodrager that always crits, and a rogue who takes rp too seriously

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getting closer to finishing the detailing on the demon monkey. Loving this project, learning a lot and having fun. Keep the grind going through the weekend :) hopefully, the compression doesn't ruin the quality.

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Revisiting an older sculpt I did last year - wanting to fix up a few things and push it through the pipeline. Open to any C&C or ideas!

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Texturing, posing and some FX work still left to be done, thanks for the love and feedback is always appreciated!

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