this is a bit of everything but the kitchen sink 😄

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trying to imitate the shading of Spider-Man: Into the Spider-Verse

zoom in to check the details 👁️👁️

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Here's the .gif export of the NanoThread model:

Learned how to make this via the Advanced Creative Coding with & Shaders course on

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cartoony inking with post-processing

with increasing levels of "sketchiness" 😀

this one has taken three sessions, so i'm a few days behind again 🥺

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a grungier, more scribble-like version of ink rendering with post-processing

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more ink-like sketch rendering, this time using post-processing, take 1

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this version feels a bit more like made with a metal-nibbed pen

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more test with shading like copper plate engravings
or Moiré nightmares for compression algorithms

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more inky scribbles

old and faded ink on parchment

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I can sculpt now aha. Using some online webgl site nonetheless. 🙃

This is my first attempt sculpting ever so please go easy on me

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more ink test: patch hatching
it doesn't look like i'd really want it to look, but it's a start

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The web bridges the gap into the physical world. All of my commercial system are capable of generating high-resolution stills, moving assets and can be deployed to virtually every touchpoint. The web is the ultimate creative platform

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半年前に理解不能だったgpgpuをやっと理解できた...やっとだ...😂

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The map is not the terrain or 3 views of the same place, my fave mountain

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わくわくお料理教室~わかめ編~のスマホ版用にゲームアイコンを考え中です(左が暫定デザイン、右が元のWebGL版)
スマホ版は検索対策で少し不穏な方向性でいこうと思ってますが、検索云々で言うと「お料理教室」みたいな騙し的タイトルもどうなのか?と悩み中だったり…😓

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Awesome Demos Roundup

A fresh roundup of the most interesting and creative web experiments from the last couple of weeks.

https://t.co/25ZMOysWcH

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Last night update - I removed some of the 3d paneling and hull lines, and made them simple surface color lines rather than beveled gaps - cuts down on the aliasing, and makes the overall ship much cleaner.
New WebGL 1.0 build:
https://t.co/PQvbfRIYG8

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綺麗な模様作るの楽しい。

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