画質 高画質

トゥーンシェーダーを
作ってみるなど🐭

(*´ー`*)

1段目、Eevee
2段目、Cycles
3段目、Eevee

輪郭抽出のFreestyleは
チェックマーク一つで動作するけど、
なかなか処理が重い、、

いうて顔9つで38秒やけど、
動画をサクッとレンダリングする
って感じでもないかも?🤔

2 7

[Titanium Slumber]
Really enjoying coming up with smooth and tranquil metallic surfaces. New experiments in noise and shaders.

5 47

I'm not great with shaders, quite a novice really, but the best solution I'v found for a consistently thick outline in this style is to literally copy the model, flip normals, scale it out and turn it black. Any suggestions?

This works great, but is probably not that efficient.

0 58

First time on the train!✨

I'm a game & technical artist studying at and love working with stylized art, 3D and shaders. I'm currently not looking for work, but couldn't resist joining in ouo) b

☘️ https://t.co/prfyrPt0BR
🎨 https://t.co/pRaICs1RCT

3 27

Thinking about vegetation but in 2D and 3D. Next I really want to explore in-engine environment art and dive deeper into shaders and stuff.

1 5

[Eldritch Prism]
A bit of a bold one. Manipulating textures and bump maps on a ray marched surface.

2 9

Day 7 Enchanted. Used today to try and get Toon shaders working



0 9

Tweaked the inking shader and baked a cavity map into the diffuse. It pairs nicely with the SSAO.

1 6

水の中に垂らした色が広がっていくような感じ。

5 43

巨大怪獣天龍ちゃん。
AdultShader有り無しどっちのほうがいいだろうかと迷ったからどっちもUPする。

29 140

Character Shader Test

27 257

KOMIKAZE is a collection of shaders/materials, effects, demos and general assets for all comic and toon needs. Made especially for non photo-realistic renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering. https://t.co/zEGclz0soZ

12 94

Work done for today on the space pup. Using 's pencil sketch shader ( https://t.co/R6DhgxwHzW ) to get some more stylized strangeness!

10 60

You did a choice!
Here is a work in progress' steps.
I haven't finished to sculpt it, and maybe I will redo the neck's scales. I'll do the mouth too.
Next, we'll do a baking and an unwrap to make a dragon holo shader on Arnold. *-*
Feel free to share your opinion! https://t.co/LsHfkeLWEG

0 4

And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by

39 228

One day I'll be good at shaders and lighting. In the mean time, here's a new pass at that Kheil model from earlier. I've made some subtle but vastly satisfying changes!

29 214

I choose you Clay Been experimenting with this new clay on and I´m so happy with the results! 😊😚 I´m gonna do a lot of stuff in this style!

Check it out: https://t.co/mrXHWYsgEX

35 221

To create the effect, I used a simple diffuse shader with a white color to get the lighting information. The only texture I need to plug to it is the normal map. A Shader to RGB node is used to convert it to color data.

0 0