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KOMIKAZE is a collection of shaders/materials, effects, demos and general assets for all comic and toon needs. Made especially for non photo-realistic renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering. https://t.co/zEGclz0soZ
Work done for today on the @MuseumOR space pup. Using @khalladay 's pencil sketch shader ( https://t.co/R6DhgxwHzW ) to get some more stylized strangeness!
You did a choice!
Here is a work in progress' steps.
I haven't finished to sculpt it, and maybe I will redo the neck's scales. I'll do the mouth too.
Next, we'll do a baking and an unwrap to make a dragon holo shader on Arnold. *-*
Feel free to share your opinion! https://t.co/LsHfkeLWEG
And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by @SoMuchMonsters
One day I'll be good at shaders and lighting. In the mean time, here's a new pass at that Kheil model from earlier. I've made some subtle but vastly satisfying changes!
#3d #3dmodeling #3dcharacter #turntable #blender3d #eevee
I choose you Clay #Bulbasaur! Been experimenting with this new clay #shader on #Blender and I´m so happy with the results! 😊😚 I´m gonna do a lot of stuff in this style!
Check it out: https://t.co/mrXHWYsgEX
#PokemonMasters #stopmotion #animation #clay #b3d
To create the effect, I used a simple diffuse shader with a white color to get the lighting information. The only texture I need to plug to it is the normal map. A Shader to RGB node is used to convert it to color data.
Shader test on the Basic Enemy.
#indiedev #indiegame #shader
オリジナル3Dモデル「MIMEI(未名)」一点物として販売します。ワンオフで一体限定のみの販売です。30万円ほど。ShaderやDynamicBoneなど、VRChat向けのセッティング込み、フルトラ適正は極めて高いです。素体まで有りで動いて53000△くらいで破綻なく動きます。デザインは黒色熊猫さん(@higumasyake )
https://t.co/7K7bF3rpcm
Learn how to create an #anime-style #shader in #Blender in this #indiegame #devlog with techniques from #GuiltyGear & #DragonBallFighterZ
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#blender3d #tutorial #indiedev #indiegamedev #gamedev #animecharacter #celshading #manga #3dcharacter #eevee
While experimenting with materials, I made a wispy shader that might look nice for ghosts or something
Happy ShadeRein.VNFanpage@fb 5th anniversary!
Lineart by @nguyenthanhm98
#シェレイ
My picture in ShadeReinVN fanpage's collaboration 😆👌
Link: https://t.co/LRRkWTGH2a
#シェレイ #BlueMoon #shaderein #シェイド #レイン #ふしぎ星のふたご姫
If the same execs who think the pixel smoother shaderes applied that logic to 3D models
Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )
Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map