画質 高画質

Here’s some more shots of the level “Goopy Gully ” from PVZ Battle For Neighbourville. I really enjoyed working on this map.#gamedev

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‘Heat’: Michael Mann’s Meticulous Masterpiece of Both Style and Substance That Transcends Genre

https://t.co/KyumRVXEp9 cc:

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Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance, and Konami Collector’s Series: Castlevania and Contra Now Available for PC via GOG https://t.co/5UIgenYrgm

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Our student jiawei zhang's great artwork ANGRY GIRL!👏👏
Your like is our biggest encouragement!
Artstation:https://t.co/MhEfLgTxyM🥳🥳

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[Thompson 1928]
.Modeling the clásic Thompson1980 gun
.Model: 3DMax
.Texture: Substance Painter

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Metal Gear Solid 2: Substance / PC / Konami / 2003

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Texturing is done. First time using Substance Painter, it's real easy and fun to use and I'll likely be switching to if for future projects

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it's offjskdfsla
i didn't do the last one because i felt like i didn't have anything good enough and tbrh i still feel that way atm but i think i have some more substance than last time

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Serpentine
Artist: J U X (Tag the Artist)
Software used:
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Click the link in our Bio to upload your 2D/3D work to CGAfrica for a chance to be featured on our Instagram page.
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We have just reached 200k followers on our Entertainment Instagram account!
You can follow it here: https://t.co/BvJ2W2tJMc
Or if you are into we have this new one for you: https://t.co/Zq45WS3lt9

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Recreated a 'Guard Dog' character piece by Patricia Kelen on ArtStation in 3D. He's a good boy!

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Procedurally generated butterfly, made in Substance Designer

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Have a look at an add-on by Anton Rabarskyi that will help you create stylized textures in

https://t.co/u6IAHshWVE

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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