画質 高画質

Diced sprite characters will support appearance animation and other character-related features in v1.9 release.

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WIP Premium BLUEPRINTS for Village Interiors Kit https://t.co/hmXKOML1PU Village Exteriors Kit https://t.co/83W3MYiFRC

With FULL Interiors. Single story and Multi Story buildings

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He went bananas when he found out about his new skills...

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WIP Premium BLUEPRINTS for Village Interiors Kit https://t.co/hmXKOML1PU Village Exteriors Kit https://t.co/83W3MYiFRC
With FULL Interiors. Single story and Multi Story buildings

2 5

My monk has just learnt how to run and now he feels pretty exited.

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Join us tomorrow on (https://t.co/2W1LZFxXOJ) and check how the game progressed during the last few weeks! 🐺

We will answer all of your questions LIVE!

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Learning how to work with the Sprite Editor, Bones and General Animation states. I'll be rebuilding the whole model to get a run/fight cycle.

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I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !

First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes

used sponza to focus on lighting and other stuff

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Monster of the Week!

"...able to form bright wings between its long, clawed fingers..."
Read more:
https://t.co/bFbznZZsB8

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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When Chef's not in the kitchen, he's on a distant planet looking for ingredients. Some ingredients are harder to collect than others...

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Added foam trails / interactions with water.🚣‍♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader.

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Here’s the final look for Aska! She’s themed around light and stars. She can create nodes of light as well as force them to go nova, creating danger zones around her stage for the player.

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Working on trees! I tried messing with the great trees by (couldn't resist buying when they went on sale). Added some features: fading out leaf geometry that gets angled too sharp, ramped lighting, and a colormap.

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Meet the NPC

Tacky is your digital companion. You can turn to him for any problem. He provides answers to questions you haven't even had yet!

🎃 We are on https://t.co/zLWI0n3WWi 🎃

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