In order to survive the apocalypse, you need to dress up in 80s leather clothes and a good motorcycle 😁.
Made for and rendered with .
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Mutant.
I'm still in the year 2066. I keep coming across strange characters in the Wasteland.
Made for and rendered with .
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(CW: insects)

I love making detailed yet kind of simplified versions of any animal, insect, or plant that is new and interesting to me; and there are a lot of those! I mainly work in voxels (3D pixels) and I'm still experimenting with curvy and blocky styles.

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Giveaway!
These make dope digital stickups in or but the hi-res png unlockable makes them real world sticky too😋RT and comment your 0x address.
I'll pick 3 winners in 24hrs.


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I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...

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With the improved terrain gen, I thought it was time to improve the tree gen as well, which 100% totally absolutely definitely did not have anything to do with recently moving to a place with lots of trees. Definitely not.

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Hey thank you for doing this
Started a webcomic with my wife and am very proud of it 😊:
https://t.co/oaEcnunPoA
Some more pixels/voxels and game dev on Dribbble:
https://t.co/IBsDWCJRDF

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