画質 高画質

I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !

First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes

used sponza to focus on lighting and other stuff

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🎉We joined Entrepreneurs Lab, which provides tailored incubation program for start-ups focused on the future of gaming!🎉

✨We'll be at to provide details for the upcoming launch!✨#gamedev

https://t.co/8XBVyD3B08

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Monster of the Week!

"...able to form bright wings between its long, clawed fingers..."
Read more:
https://t.co/bFbznZZsB8

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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When Chef's not in the kitchen, he's on a distant planet looking for ingredients. Some ingredients are harder to collect than others...

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⚠️ ⚠️ ⚠️
Acabamos de lanzar nuestro primer juego ROAD LIGHTS gratis en la Play Store!!
Es una experiencia narrativa corta, sobre un niño luchando contra sus miedos y ansiedades en un viaje de carretera con su familia.

https://t.co/Lmxoarq8ET


https://t.co/ZyDWbqEEpi

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Added foam trails / interactions with water.🚣‍♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader.

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Here's the first enemy animation for Out of Control! I'll show him off in game soon.

Don't forget, Out of Control is a platformer where the controls Randomize each level!

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Here’s the final look for Aska! She’s themed around light and stars. She can create nodes of light as well as force them to go nova, creating danger zones around her stage for the player.

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Working on trees! I tried messing with the great trees by (couldn't resist buying when they went on sale). Added some features: fading out leaf geometry that gets angled too sharp, ramped lighting, and a colormap.

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Meet the NPC

Tacky is your digital companion. You can turn to him for any problem. He provides answers to questions you haven't even had yet!

🎃 We are on https://t.co/zLWI0n3WWi 🎃

#

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First try on a dragon for Will try to get some C&C before I move forward with this though.

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Streaming facial mesh from iPhoneX to UnityEditor

https://t.co/QsLRMkp6Ji

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Considering some and procedurally animated enemies for that fps-project

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How could you stop these cute slimes from eating gems when they are so happy doing so!

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