I guess I timed this one well with the MW2 Remaster😄 Decided to create another blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4

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Here's screenshots from paper concept to semi polished blockout.

BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!

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on a hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area.

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Level design test for Starbreeze Studios. Made with Source Engine in 2010. Got the job, dream come true! Worked on the cyberpunk first-person shooter Syndicate together with amazing people. Grateful, good times!

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hi Twitter it's me again, this time with a level made for class. The theme was "dungeon" so I went with the basement/warehouse of a big tech corporation (based on Deus Ex). I'm not 100% pleased with it, but for my first "full pipeline" project, I'm happy!✨

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Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas

Here are a few iterations of our ruins workshop !

(#leveldesign https://t.co/K0phpT2YfY

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Today I used instantiation to make these cool cubes in during my weekly hour of learning C# with our amazing dev, Victor. I'm honestly surprising myself at how fast I'm picking it up!

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A little quaint pond made with some low poly assets from . Part of a larger game level which I hope to release soon!

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𝗟𝗲𝘃𝗲𝗹 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿𝘀 can have a little 𝗺𝗲𝘀𝘀 𝗮𝗿𝗼𝘂𝗻𝗱 𝘄𝗶𝘁𝗵 𝘁𝗵𝗲 𝗨𝗻𝗶𝘁𝘆 𝘁𝗲𝗿𝗿𝗮𝗶𝗻 𝘁𝗼𝗼𝗹, as a treat

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Location: Somwhere deep in the Bayou Swamps of a New Orleans.

Done in about 2 hours and some change, expands all the way down the walkways.

Would love to know what you think!

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Took the as a prime opportunity to mess around with Inkscape (since seems to love it so much :P). Definitely my new favorite tool for making 2D Maps for

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Some late night streaming, come chill and build levels with me. https://t.co/UCNCc5N2Eq

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Last post before i go to sleep
Screenshots of my map with mat_fullbright 2 enabled, it actually has a really nice look to it, arguably better than the actual map itself, says a lot about my talent (or lack there of), lol.

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**Map Update V 1.1.0 is live!!**

Let me know if you run into any issues with the update.

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Managed to start mapping out the cave part of using This was more like a simplified trace of the initial draft but I'm working with a more natural environment this time around which added a challenge to this design.

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Might do a blockout on this 6v6 map but not liking it.

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