Simon Isacsson Andersen is your and that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u

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Karl Thörnblom is a very wellrounded that can take any experience and finding the fun! He is also an avid and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR

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[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested

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RT : Years ago I was obsessed with building ( I think its one of those phases we all go through in ) and here is my old SP map!

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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Got some help to get the colour indexing to work in the material shader, it's looking so moody!!

Somehow reminds me of Thief with the strong light/shadow divisions.

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. I was level designer for the co-op experience, this was one of my levels; Northern Territories.

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Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.

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Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

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Hey, I've never taken part in before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄

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Heya, I'm Eric and it seems like I'm actually on time for

I'm a that works mainly with to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately

You can check out some of my work at: https://t.co/yOcbssB8Dy

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level design de l'usine céleste abandonnée terminé! plus qu'a le balancer sur ue4 et rajouter les props, des effets de lévitation et rotation pour les engrenages.
ça va rendre grave bien, par contre c'est ultra different du plan de base, mais c'est cool !

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Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨

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Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

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Here's a pretty fun speedart, and an interesting talk on 's approach to https://t.co/5EmaC9cpLe

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China.

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Inspired by 's excellent level design/city planning articles, here's my current progress on a hilltop castle area!

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Hidden traps and many more levels are in the pipeline of "Overthrow" - our Tabletop AR title, these are just a small portion what we're preparing for the Kickstarter campaign in May!

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