//=time() ?>
This is part of the atlas I created using this method and three different colored versions of it. The UVs are made to fit the texture (not the other way around) so it can be used for many different kinds of assets. #screenshotsaturday
Get this base mesh with full unwrapped UVs!
Find it here https://t.co/Q6L9Psn9Mm
#digitalart #anatomy #3dart
Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.
I hate UVs...
It's either that I make the textures look less distorted or none of the edges are inconsistent lengths. There's no middle ground.
So after spending a good part of the day trying to sculpt leaves in zbrush, I just went ahead and made them in Maya instead. Will make brush tools out of them and go that route. Bonus: UVs are already done. So there.
And here's a comparison with the original. Textures and UVs were ripped from the game with 3D Ripper DX and ePSXe 1.9.0. Geometry was initially "flat", so I needed to reshape it.
#FrontMission3 #FrontMission #Remake #Mecha #LeftAlive #IndieDev #UnrealDev #UE4 #ScreenshotSaturday
While it looks complete, don't be fooled! I wanna try something interesting with the textures this time around. I'll post the results later today if I'm finished by then.
By the way, this took a little longer than expected because I lost my progress on the UVs today. Lovely...
Don't be alarmed! The Mario faces and the upside-down staircase are how I'm working out the UVs! I still have more to it than these (including modeling them), so I really have my work cut out for me!
My first time modelling is turning out OK, I'm just having trouble getting the hang of UVs and textures lol
I haven't learned all of Blender yet, it's tedious
Successfully imported a Medium sculpt, decimated to <10k polys, and baked out a normal map and an ambient occlusion map. Aside from some problems with geometry and wonky auto-UVs, this worked roughly as well as I hoped. Definitely not perfect but a good first step!
I finished sculpting my 88MPH Ezreal for the #RiotCreativeContest
More shots and WIP on @Polycount https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!
#LeagueOfLegends #gameart #Zbrush #backtothefuture
redid some UVs, added some things, here's a mixamo test while i continue to tweak these textures
one for the videogame kids: if you don't wanna use animated spritesheet particles for smoke effects just slap some noise in your UVs ♨
lil' shader trick for patching geometry pieces together - rotate ur normals ↑ and project uvs ↓ in worldspace by a vert colour. #gamedev
I was making this shark variant. I haven't fixed the UVs but it sort of looks like a neat outfit
#mermay
A #lowpoly #house can't believe I finished this in 5 weeks with all the texturing Uvs and rendering. https://t.co/TJfKaprMsy
#3Dcember Day 4! It took forever to lay out UVs on this, but it ended up pretty cool in the end! :)