画質 高画質

Inspired by Final Fantasy XIV style, here is the final highpoly model of my last personal 3D work! Now I'm busy with some commisions so she have to wait to the retopology! I hope you like it 🥰

Concept Artist: Jang Minho

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just finished texturing this beautiful bunny kids 🐰

all character models in Stop Me are made by my bestie !

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Llama, grita, si la necesitas...

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A bit anatomy practice this time it's a skinny male torso
PS Sorry that I haven't posted for a while, but now I'm back

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肩のジョイントの位置
すぐに答え見つかったわww
腕閉じてるときに肩に山ができて
腕上げてるときに鎖骨に無理のない流れがある

あとはスキニングの領域かな

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どっちが正しいジョイントの置き方なんだろ?
肩の位置だけで肩峰の形変わるけど…
スキニングするときの肩峰の作りやすさはどっちがいいんだろ?

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Mis primeros modelos 3D en la vida, creí que iba a ser tedioso pero me divierto demasiado con Zbrush.
Ambos apenas son prácticas pero me gustaron mucho.

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First sculpting project wraped up, i still have a LOT to learn but as a proof of concept im really satisfied!
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Motorcycle Complete Pipeline
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Learn the Complete Pipeline
- Modelling and Detailing
- UV unwrapping and Baking
- Texturing with PBR workflow
- Rendering

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the set is going to be posted tomorrow, here is lil something till you wait 😘

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