画質 高画質

Warrior Tiger render test in Arnold. Messing around with different shaders for the armor.

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Ft. nightsorcery, Ixbran, Glitchyvan, Fenrir_Shader, Tecwyn

Please Retweet

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Ported the fake subsurface scattering from to It requieres baking a thickness texture, but might be useful in some scenario

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It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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Using custom GLSL shaders with

✅ Phong Shading
✅ Texture Mapping
✅ Shadow Mapping
✅ Normal Mapping
✅ Bloom
✅ Edge Detection
🔜 SSAO

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Blenderでクロノトリガーの魔王作ってPixel Shader当てました。
ちくしょう3時間もかかってしまったぞ!

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Showtime Anime Shader https://t.co/cRruz1QxJD
Maciej Kuciara氏のデジタル・アート。

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pixelshader でCHRONO TRIGGER のクロノのSDモデルをドット絵にしました。
そう、これはドット絵。3Dモデルだけどドット絵。ドット絵なんだ。

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Ported over my PSO avatar into Beat Saber. The guide for it was... something (don't look it up unless you need it coz it's awful in many ways).

Hands are bit wierd and I'm not convinced by the shaders. Not gonna spend any real time on this tho it was just out of curiosity.

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is the one I'm in right now! Concept artist and 2D generalist with , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:

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A charcoal/inky shader I made for class. I wanted it to look like the lighting was painted in, instead of just a textured mesh with regular lighting :-)

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Using to make this dimensional portal 🌀🌟

Made in collaboration with . Also big thanks to for some of the math (https://t.co/iYantAsSNY).

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ガラスに滴る雨Shader

良き!

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突発的に今日作ったものです。
電子的なシールドをイメージしたshaderとなっています。
調整が上手く行ったらBOOTHに置こうかと……

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やっと公開できましたw(とっくにできてたのに)
 
さくらモチーフのピアスです。満天星躑躅さん()謹製のVertex Modulation Shaderを使用していて、さくら部分がゆらゆら揺れます。
 
【VRアバター用アクセサリ】STRAC009-P左右ピアス一式 | TOY-BOX https://t.co/zTMc1oK0Wu

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Looks good but mostly worried about trying to figure out the specular,roughness, whatever maps that needs to be done so that the stylized shader I'm using would work well. So far mostly flat shading it for now and figuring the rest out later.

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Todavía quedan plazas para el taller de Shaders que impartirá Abe Pazos (https://t.co/QbJfnpXezZ) el próximo fin de semana. Una muy buena oportunidad para aprender esta técnica de programación. Info: https://t.co/hxarYyvREz

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And here's a little space ship I made for a school project! And soon I will post his pilot
Shaders in Maya are hard to understand atm 😅
You can see more here:
https://t.co/kNRB3TfRwj
https://t.co/yXgzNIaufe

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