New character based off of the awesome concept by

Check out my artstation for more images and the marmoset viewer:
https://t.co/iKQNyLwVgV https://t.co/qx1ZTR733b

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Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.

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And a polar bear test render. 3rd image is just the flat color with no lighting, that's another thing that I feel gets lost in renders.

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Brian Poche gave a talk the stylized character art: the role of the silhouette and the first sculpt, experiments with materials and gradients, optimization.

https://t.co/PwKf6Swp08

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Nikita Svechnikov showed his character workflow using Forest Nymph and Native American projects as examples: sculpt, props, cloth, feathers, and more.

https://t.co/ZXqmWIijxS

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Just posted a bunch of stuff I did for the Down the Well-demo at Forgotten Key on https://t.co/n9lLt1T10o

Textured with 's and rendered in 's

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*Gasp* What is this?! Progress? Finally!
Posing and presenting next.
Find more pictures here: https://t.co/GdEiZz4tlt

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I've been working on this one for a while but it's finally done. Sci-fi soldier concept by

https://t.co/1PR4SSz3pk

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I finally have more free time for personal stuff! Got back on this project and finished with my bakes! 😊

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