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Iron Inquisitor Kayle - Low Poly Process: Wings. The challenge was that these will be duplicated x4 when Kayle levels up, so the visual read has to be very obvious, and detail kept in check. The feathers also turn red via shaders, so a lot of considerations! #polycount #gamedev
@asavfxinfo あとエフェクトの見た目を左右するのはシェーダーなのでエディタだけで決まるものでもないかと。これぐらいはShuriken+Shader Graphで作れます。自著の宣伝ですがw
新シェーダ配布開始しました
SubstancePainterとかで作成した各種テクスチャをそのまま使えるトゥーンシェーダです
セルルックを維持しつつ、リアルな質感も両立したい人におすすめです
PBT-Shader | 四拾弐重工販売所
https://t.co/asWqFNSmLZ
#booth_pm #VRChat
I made a nifty little Magical Gem/Crystal Shader in #Unity3D today! I think its kind of cute.
#RealtimeVFX
Carvature - is a fully procedural wood shader pack. No more seams, no more repeating patterns. Let the math do the job. Move, scale and rotate endlessly. Find your perfect pattern. https://t.co/jouBcVn0iM
Another Visual Shader for #GodotEngine
Live: https://t.co/R36oTG16Vn
#GameDev #IndieDev #Shaders
DOUBLE LASERS with freshly revamped lighting. Turn on your sound!
🔮🔅
🔮🔅🔅
🔮🔅🔅🔅
🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦
#screenshotsaturday #shaders #vfx #madewithunity #gamedev #indiedev
Calling the ☁️ shader done for now cause otherwise I won't stop tweaking it
☑️ Translucency
☑️ Simple Lambert lighting
☑️Adjustable coverage and fluffiness
❌Shadows, but don't really care about that for now
☑️Me being a happy camper
#gamedev #indiedev #madewithunity #shaders
That twisted rabbit … just a variation of a dissolve effect
#madewithunity #AmplifyShaderEditor #shaders #gamedev #VFX #realtimeVFX
Rebuilt my Miku toon shader using Cycles ToonKit OSL nodes. Pretty happy with it! Now I can tint my shadows and use normal editing without artifacts. But if I want bounce light, will have to composite it from a GPU layer. #b3d
someone rq'd another redraw reigen and like. i forgot abt this one i wanted to do when they were still really going around, which happens 2 be one of my fav bill hader pics fjldkgl. anyway. reigen calling mob on short notice for the 42069th time