//=time() ?>
Sooo~ here's some first pass for custom his shaders and color study as well, aannd~ still on the experimentation stage. I might try to emulate the shader style of spyro. Sooo good day!
#screenshotsaturday sharing some #WIP #gamedev #indiedev doing some #shaders #vfx #madewithspine #Animation inside #unity3d for #unity2dchallenge happy weekend :3
D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.
Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights. #gamedev
Photogrammetry + ホログラム風 Shader を Unity Editor 実行して斜め上から見たときの様子😌
実空間から再構築したオブジェクトに非現実の Shader をかけるというのが、ちょっと魔法っぽい☺️
Looking at refs and working out more stuff in watercolour shader… Biggest issue IMO has been that it's failed to replicate the more subdued hues of it, but this _is_ also supposed to be an evening scene, so I tried to look at some darker paintings. How am I doing? 😰 #gamedev
Played around with my watercolour shader again today and modelled and texture a whale to play around with the shading on (and because I need a whale for my game that this shader is for anyhow)! 🐋 #gamedev
I made a new @CodePen out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5
Trying to get a painterly shader in 2.8 eevee https://t.co/vvplZ8aykN
#b3d #blender3dart #blender #blender3d #3dblender #3d #blendereevee #eevee
Fixed our transparency/sorting issues thanks to @cambrendan 's shader knowhow, now things are looking pretty solid :D #pegjam
So... LEGEND OF THE SHADERS -- the new comic written by me with @CamilleKennerly and gorgeously illustrated by @KLynnTweets -- launched on Kickstarter this afternoon... and was funded in FIVE MINUTES. Five hours later we're already over $16K. YOU ALL ROCK! https://t.co/DbVHQnY0Oj
pretty neat effect, eh? my crazy shader adventures have led me here
@david_danger Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!