後半はsubstancedesignerとローポリモデリングの勉強しかしてなかった

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2018年まとめの習作完成しました!
今年勉強を始めた
SubstanceDesigner
UE4
SpeedTreeを使った作品です

今回の制作で勉強不足な所も確認する事が出来たので
来年の活動に生かしていこうと思います




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SubstanceDesignerもちょうすごい
インストールしてすぐSP用のCMYKカラーハーフトーンっぽいフィルターが作れる(すごい)
SPにインポートしたらフィギュアのプリントデカール風表現がボタン一発(すごい)

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Recently finished up a tutorial on creating game ready foliage using Substance Designer &

Feel free to check it out here: https://t.co/tX2UxQ2zS8

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Stargazing in from . Fully procedural and infinite amount of variations can be generated. 100% made in Substance Designer (Only 2D output)

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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Check my hot lava balls! Made in Substance Designer. https://t.co/m9YdmP33Rw

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Using from for something totally different! Making some space stuff (Only 2D output) 100% Substance Designer and fully :)

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First attempt at making Fordite in ... still a ways to go but it's something!

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