画質 高画質

so I’ve been binging “Barry” .... thanks to our savior bill goddamn hader

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J-List Mascot "Megumi"

[Character Shader: RealToon]

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Saw Pyra's model on the model's resource recently and was pretty bored so I made a few shaders for it.

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New experiments! More to come soon.

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well I feel real smart now because I figured out how to finagle with shaders to get the in-game models to look nearly *exactly* like my concept art

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The tutorial on how to create the shader for these galaxy bird wings is now public! ^^ https://t.co/XhkB5TI0Lu

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Pro tip: use fwidth, ddx and ddy to create crisp, pixel perfect, zoom independent, antialiased lines with your shaders.

https://t.co/DLjTJuVa9D

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I sadly don't got anything finished to celebrate the end of but here's a wip of the boy himself, Goku! It uses a modified shader by in cycles!

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I mean.... on one side I do hope that they repack the game with new modes, shader, and new characters. Kinda like Arcade Version. But on the other side, I hope the game burns to the ground. All cause I'm still pissed that I used $80 on a game I hoped to get and didn't get. Upset.

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Among my favorite things are to do stupidly flashy renders in toolbag 3. In love with the refraction shader!

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モデル:azure式にっかり青江
エフェクト:
ExcellentShadow2/そぼろ様
G_ToonShader/下っ腹P様
M4Layer・PostRimLighting/ミーフォ茜様
o_SelfOverlay・o_PostKeying/おたもん様
かっつりトゥーンシェーダー/less様
SSAO_Toon/ビームマンP様
PostRimLightToon/P.I.P様

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I got an add-on for editing normals, Blend4Web, and it works wonders. Also less related but here's a screenshot of progress porting your shader into cycles. The main issue is there being no lamp data node for cycles

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Look at all these mini-worlds for Dragon Run! Made with Assets and 's great techniques for shaders!

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* Gerda Wegener March 15, 1886, Haderslev Municipality, Denmark 🌹

Plates from Les Délassements d’Eros, published in 1925

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