画質 高画質

The last post didn't have the walk animation set. Current Ribbon sprites for my beat em up game

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Devlog
Using Dragon Bones to animate a character , today I learnt to use bind bones to control the mesh of the sprite. The program is DragonBonesPro.
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Fun Fact: Mr. Kagaku's sprite was the oldest in the game (~2014). So I updated it because he looked so plain next to everyone else. But he's supposed to be the best looking... :'D

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CONCEPT ART | ELDRITCH CENTURY

🇺🇸 Narrative scene for Eldritch Century featuring the Atlantean Alliance.

🇪🇸 Escena narrativa para Eldritch Century mostrando a la Alianza Atlántea.

📬https://t.co/2Hh7kcvn8g

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Everyone else: Let's storm Area 51!!
Us:

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Some more for my game~. Plus one of the quick concepts I did

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🔥 Multiple 1K Textures, Real-time in MANU. What do you think, friends?

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I've been working so much on finishing lately... sleep is for the weak! Kidding aside, I've incorporated hero battle poses in combats! Thanks to for the creating those images!

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It seems that my building generator code has gone rogue and developed a mind of its own! The mind of a teenage boy that is ...



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is our first and today, we're showing him to you in a grumpy version alongside with his Maybe he's missing
made by

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3D model I've made using , showing RPC-066-D. (https://t.co/woebNoE9Q4). This can be a potental model for a game I'm working on based on the RPC universe.

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