画質 高画質

We've started to solidify our battle UI for ! My god UI is extremely difficult to get right but it was a good learning process.
As always RT's appreciated!

5 12

Hoi twitter. Not too much to show, but I'm not dead! So, I'm trying to juice up the jump by making it more bouncy/stretchy, not too sure how to achieve that so I'm trying stuff.

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Monster of the Week!

"The monster we created, known as Tardigen, was born..."
Read more: https://t.co/suIyU2VCFn

Check us out on Steam coming soon!
https://t.co/7cITbrRiDS

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Sally has a quest for you! Idle done for . Slowly all coming together, hopefully will have something more full to show soon!

3 10

Here it is, our newest scene: Rock Shelter
Give our heroes a break from their turbulent journey and enjoy this chilled scenery with them 💖
announcement and changelog: https://t.co/B8R7A3rMID

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Adjustable sprite outline shader anyone? I'll make a YouTube tutorial shortly, and make the shader available to use.

8 59

All I ever do on our game is nice UI stuff now

0 11

Sometimes, save the Melbits is not as easy as it seems... 🙄
These little creatures never stop moving. If you want to save them you will need to hurry up!

5 12

En algunas ocasiones, salvar a los Melbits no es tan fácil como parece...🙄
Estos pequeños seres, ¡no se están quietos! Si quieres salvarlos, tendrás que darte prisa.

5 15

Working on Eris, the main character, and her hair. We're wanting it to be reactive to the environment and the player's movements.

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Monster of the Week!

"they let out sweet mews even as chaos breaks out around them..."
Read more: https://t.co/8X01PboI1u

Check us out on Steam coming soon!
https://t.co/7cITbrRiDS

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We love Helena's rework, it's so expressive! Soon you can select this little witch in the roster. Free open beta on March 1 in

5 14