画質 高画質

I use a custom little 3-part curve brush for stylized hair. If I want it to look more broken up I grab some edge loops with move auto radius in z-modeler brush.

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Finished this sculpt (And I'm actually proud lol) now to the printing machine!!
Original concept belongs to (I hope you like it)

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Progress on Yuna: Trying to make her print support free, should work great with clear resin.

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Texture painting with gradients is so fun and satisfying

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i pray this does not flop its game dev stuff guys you like this stuff right pls
tags ?????????????

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Okay but like, why does Kai Sa look so pretty, working on Seraphine currently, I'll retweet with an image once I'm happy with her

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Early WIP: Android Suite Version 02M Concept, built on VSEbenBody.

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I had a lot of fun modeling beta Giratina, so now I'm modeling my Mega Dialga design. I'm already happy with how it's turning out!

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Preparing to invade with my custom EXO, as soon as I finish modeling him.

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I'm trying a new way to create the first city for my game. I also reduced the size of the overall map to make it much more manageable.

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You guys really didn't think I wouldn't make a model of Constance Bailey from Over 8 Miles did you?

Patrons get access to the interactive link 💜✨💜

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This was my submission for my Foundations Term's final project at . We were tasked with picking a 2D concept and recreating it in 3D. Higher res photos on my ArtStation: https://t.co/7FZUpLP6hE

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Here's a 3D model of my interpretation of the Beta Giratina sprite. I'd love to make some of the other beta designs, especially the Garchomp line.

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Still pretty rough but a project I'm working on! Let me know what yall think!

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