中央からRGB毎に波紋のように震えながら広がっていく動きをするチェッカー模様
"ShakeCheckerRGB" by "独楽回しeddy" https://t.co/fuuEEVHEDj


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float i,d,e=1.;vec2 uv=(FC.xy*2.-r)/r.y;vec3 p,I;for(;i++<99.&&e>.01;){p=normalize(vec3(uv,3))*d,p.xz=vec2(p.x+t*8.,p.z-8.),I=p,e=9.;for(float j;j<PI;j+=PI/3.)p=I,p.x+=j*4.,p.y += sin(p.x*.5),p.z += sin(p.x)*.5,e=min(e,(length(p.yz)-length(uv)/4.)*.8);d+=e;}o+=3./i;

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“IN A STATE OF ECSTASY (EMOTION)”

Performer/ Visual Design:
Music by Paddy Mulcahy
Made with

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Serie-01-07

https://t.co/HTfnTOf8pu

This generative art is made by mixing spatialized noises, voronoises, used by pure glsl code (portion of graphic instruction running on the graphic card).

4 7

Very nice drop, thank you very much

took two 🦄🦄

Rococo
Rococo

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Beyond excited to announce that 'Rococo' will be out this Friday on , July 15, at 18:30 UTC /14:30 EST 500 pieces, DA pricing, 285 reserved.

Thanks for the creative journey🌸

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p5.js + glsl + noise² = 😍

animated versions 👇

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For example, yes you can think of this as an image.

But you can also think of it as a contiguous string of length 480000 (400 * 400 * 3).

You can do shader operations in e.g. GLSL on this "texture" then read back the output "texture" and parse it as data, often non-8-bit data.

0 4


Catch of the day!

- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.

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色付けとかも思い通りになかなかならないな...。

0 2

vec3 p;for(float i,e,g,S,u;i++<1e2;){p=vec3((FC.xy-.5*r)/r.y*g,g-4.);p.xz*=rotate2D(t);p--;S=4.;for(int j;j++<9;)S/=u=dot(p,p),p/=u,p=abs(p+1.)-1.;g+=e=abs(p.y)/S;}o+=normalize(++p).y;
https://t.co/dE2vR1SxV1

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Abstract Koi Pond
made with

submisson for 's
the theme is🟥⬛️⬜️
had a lot of fun trying to uniquely identify the faces of the cube
https://t.co/vRCBES7XkM

4 9

シェーダーで表面に氷が張り付いたようなエフェクトを作った。
https://t.co/C4QuhdJnP5

2 9

gm 🌞

Quite love this new simpler pattern! I'm curious about what it could give as prints.

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