Made an outfit for the base.
Quest compatible, total polycount of the model is 16k polygons.

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Another week, another Miss Fortune / Capetian Fortune progress over at
- Cleared a lot of useless polycount
- painted the hair 👌

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- Dead gate - by Polycount

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Oh dang, your stuff is really good! I’ll have to study your work later.

Can I ask what your average polycount for one of these models is?

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Hey thanks! I think its mostly due to the size difference and the camera zoom level. Our main characters are similar in polycount/detail, just hard to see next to a massive boss haha.

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First blockout of my walkcylce animation for the next character of my greek mythology series: The Sphinx

The current models in the series : https://t.co/z3Ndi3H7XV

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Hallo everyone @
I'm Tony~! A 3D artist / game artist / character designer from Finland~
I love cute and quirky characters!

Find me here:
https://t.co/yYV0KEsR3a
tony-monster.com

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My second translation of a beautiful design by (Day 11: Liquid, Green Oasis: Water in the desert)

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Little tip for new 3d artists.

Nobody will know your polycount.

If you shade smooth

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I'm excited to share the trees I have been creating during my freelance work. It's been a process learning but I'm incredibly happy with what I've been able to achieve with it, even working with limited polycounts.

Excited to see where takes the program.

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Pt. 2
I am going to make this a public asset available for commercial use for FREE. People love their jewelry so hopefully this will cut back the polycount on some avatars.

Each segment is 160 polygons/triangles and can be arrayed as much as needed.

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Blocking out a NIKA model, since I wanted to try something not meant to be organic. I'll adjust for proportions and then figure out how to keep some of the hard edges while increasing polycount

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