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Made an outfit for the @nardoiri base.
Quest compatible, total polycount of the model is 16k polygons.
@Qooz90 Oh dang, your stuff is really good! I’ll have to study your work later.
Can I ask what your average polycount for one of these models is?
I got to do a few of the pro packs for Cold War, here's one of them!
#CallOfDuty #CallofDutyWarzone #polycount #CallofDutyBlackOpsColdWar #Warzone #gameart #BlackOpsColdWar #3dartwork #characterdesign #3dmodelling #RealTime #characterart
@ArtStationHQ @polycount
@Max7Maxim Hey thanks! I think its mostly due to the size difference and the camera zoom level. Our main characters are similar in polycount/detail, just hard to see next to a massive boss haha.
First blockout of my walkcylce animation for the next character of my greek mythology series: The Sphinx
The current models in the series @Sketchfab: https://t.co/z3Ndi3H7XV
#workinprogress #animation #creaturedesign #madewithblender #polycount #b3d #Blender3d
I've got another big joke for ya 🤡
#CallOfDuty #CallofDutyWarzone #polycount #CallofDutyBlackOpsColdWar #Warzone #gameart #BlackOpsColdWar #3dartwork #characterdesign #3dmodelling #RealTime #characterart
@ArtStationHQ @polycount
Hallo everyone @ #PortfolioDay
I'm Tony~! A 3D artist / game artist / character designer from Finland~
I love cute and quirky characters!
Find me here:
https://t.co/yYV0KEsR3a
tony@hologram-monster.com
#gameart #polycount #3dart #zbrush #substancepainter #gamedev
My second translation of a beautiful design by @kyrin21 (Day 11: Liquid, Green Oasis: Water in the desert)
#Swordtember2021 #polycount #b3d #VFXGraph #substancepainter #madewithunity #swordtember #shadergraph
Blog update, this time tried out adding some ice/snow to the scene 😊 #artstationhq #polycount #blender3d #unrealengine #ue4 #stylized #environmentart #gamedev #scifi
https://t.co/ahfaYyz4Ze
Testing some lighting adjustments #artstationhq #polycount #gamedev #stylized #ue4 #hardsurface #blender3d #b3d #hardops #decalmachine #scifi
Blog update - Finished unwrapping and started adding more details to the scene #blender #unrealengine #scifi #stylized #hardsurface #hardops #polycount #gamedev #screenshotsaturday #environmentart #cgi https://t.co/Bz8JK45hiL
Little tip for new 3d artists.
Nobody will know your polycount.
If you shade smooth
I'm excited to share the trees I have been creating during my freelance work. It's been a process learning #SpeedTree but I'm incredibly happy with what I've been able to achieve with it, even working with limited polycounts.
Excited to see where @unity3d takes the program.
Blocking out a NIKA model, since I wanted to try something not meant to be organic. I'll adjust for proportions and then figure out how to keep some of the hard edges while increasing polycount
Wireframe and polycount if anyone is curious.
Testing some night mood lighting in UE4. #wip #ue4 #blender #environmentart #styilized #scifi #polycount https://t.co/YCJ8Kq9NQV