画質 高画質

Finally, this is the guy I've been working on for the last couple of months. Really proud of this one 😊😊

Concept made by Son Nguyen

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Take a look at the most recent work we made for Arno's blender Power Max 1400!

This work was made in partnership with Publicis Brazil.

Visit https://t.co/Nk19txfJ1w

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Hi guys, here're a few work samples I did for some indie game developers during the past weeks.🌳🥰🕷️
Take care and stay healthy! ^^

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Great example of the process involved in creature design by CDW Studios/Flinders University first year student, Sandra Nguyen.

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たま型ゴリラ生命体🥚🦍

ipadとアッポーペンを使っている人には最適!
ちゃんと(?)モデリングしたのは初めてですがShapr3Dいいですね😼

有償版は少し高いけど無料でも試せるし結構再現できます✌

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Ay! I finally got around to doing some blender stuff! Just finished a commission for OnionGuild, go check out his twitch channel (link in replies)

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Skye that girl, Skye go GRRR, progress + teeth test.

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When I posted my strider it wasn't really finished, like everything that's not in the shot, as I rushed it for the anniversary's date. But now it is, so here are some close-ups of my strider model from

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Another in my break. This one is mostly made out of triangles. :)

Twitter, why don't you have an option to set up image previews?

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Process shots of a fantastic 3D model we shared a few weeks ago by CDW Studios/Flinders University third year student, Alex Bellotti. blender

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Started to bring my portal concept art to life in 3D space. Need to make the vines and other little models for it, but I'm pretty chuffed with it so far!

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Animus, from the indie fighting game created by the director Andres Borghi, part of a collection of characters made on 3D.
Programs used:

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I've been wanting to do it for a long time: Shae in stylized style 3D fanart! Spacelords is one of my fav games and I have admired very much for many years so I hope you like my version of Shae, she's simply the best!

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Since people are doing this guess I will too
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Hi Since you're online I'd love it if you could see my sets and such!

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Elon Musk 3d portrait work has done by Sailesh Parajuli

3D modeled in Zbrush, texture in Substance Painter, hair in Xgen Core and rendered in Arnold and Used texturing xyz displacement.

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