画質 高画質

Doll Face Killah W.I.P i'm working on as promotional material for the project
https://t.co/IdL2N9Fj6F

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Concept Art for our third faction. Grunts - those poor little engineers live their whole life in slavery.

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We've created a pistol that will be carried by the player in Pinkeye. We think it turned out very well! Thoughts?

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Hoy toca dinamica gente!
Marcela Odia el dia de San Valentín
Zuria Ama el dia de San Valentín

Se ha armado una discusion, ¿de lado de quien estárias y por que? cuentalo aqui mismo.


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Mines were originally a part of the Rusty Rocks level, but eventually they grew so big that we made a whole new level inside (not so) abandoned mines. It's a quite dark area with many claustrophobic corridors and some pretty nasty secrets.

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Ready for our NPCs? Here you can see some of them, you will meet in a fantasy adventure -App. Are you already exited? :)

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Rusty Rocks was our very first area we ever made for and since then we changed it completely more than once. But the idea of the big mining operation in high red mountains is still the same. And I really like the color scheme here.

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Sierra Hormiguero area in is a home of the last living shaman. I wanted it to look calm and mystical, with caves and watterfalls made of deserted anthills, with wall paintings and wind chimes, like it was once a home of an old nation.

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Prologue level in is a hideout somewhere in the mountains. It's only the intro story level, so I wanted it to look positive, in the middle of the wild nature. There's a lot of light and bright green in contrast with the rest of the game.

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Some shots of the textured Scrab Drone. Super happy with how this came out, excited to put it in motion and in engine. Also, Daily Art 223!

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Maybe a little Throwback Thursday would be a nice idea. I have a few ancient (more than 5 years old) concepts of some characters from even before we started working on the game. Compared to how they look now.

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