画質 高画質

Day 1: Game & Food 🍪
EATJIN(kook) cookie cream guessing game
what is the suspicious yellow substance...😈


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I finally finished my Sylvanas fan art in the art style of Overwatch! I hope you guys like her as much as I enjoyed working on her. 💜💀 Sculpted in textured in & rendered in

More renders at Artstation: https://t.co/Kvw3ltbIUn

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Finally calling this one finished! I think it turned out pretty good in the end! I had good fun with it anyway :D
https://t.co/gAwn7pHROD

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Winner of the Sky Ship Challenge: Jakob Scheidt

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Monday I finally purchased a permanent license for Substance Designer. Have some cotton candy and shale fossil materials

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WIP, a incredibly smooth piece of a Sci-Fi helmet. Hard-Surface using Blender Modifiers so baking within Substance for performance yet very happy with the current quality coming out before more adding more micro-details.

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Luna, my last character did 2 month ago ! learn a lot on this one, can't wait to post her sister, soooooon !
Post on : https://t.co/z98T38lSRS
< < Sculpted in textured with 's and rendered with ! <<

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Been super inspired lately by the area around me.
Looking at the mountains and seeing how the snow breaks away from the cliffs is just breathtaking.

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My part of a trade with , this is her character Larcropus! Go check out her work, she's been doing an amazing painting with my short film characters: https://t.co/m1ZxzX9XSX

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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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The Crystal People are a race from Ishna in the Sirius System. Their bodies are of a crystaline substance, very light, fine and fragile.

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相変わらず雑なSubstancePainterの使い方をしています。

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米陸軍80年代風ライフルマンできた。大体△80000ポリゴンくらい。初めて人作ったのでかなり苦戦した。顔がZBrushのプリミティブ、銃が間に合わず弾倉以外はフリー素材で、今後の課題が見えてきた感じ。#平成最後に自分の代表作を貼る

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"What they call my shadow here on earth is my true substance" questions people’s natural ability to sidestep and bypass reality when they find it unpleasant or uncanny. Among artists:
https://t.co/gt91XTE9rK

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Сhild of the Future (Challenge NVIDIA Metropia 2042) by Olya Anufrieva using zbrush, maya, 3ds max, substance painter, arnold, photoshop, marvelous designer

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