concept artwork with two layers skin texturing example in /JLE Crew, Thomas

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PBR texturing example with five 4K maps in /Team JLE Studios Auckland - Roos

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Been doing different stuff lately. Hand painted textures instead of PBR. Fun stuff.

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Tryina PBR. obv. wip, but feelin the metal i think.
Concept by Eduardo García: https://t.co/31I8ZTBFzZ

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3dcoat ボクセルルームのPBRな件の続き。
前回に引き続き光源に合わせて他のシェーダも調整しました。光源の画像も若干修正。これまでの分もパックしました。よろしければどうぞー。 https://t.co/ENFGRpVxEe

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Finish baking normals for some modular classical stuff. Pretty satisfied. Dying to get to the PBR pass

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せっかくPBR5周年なので司のアフターキャラシを描き直してみたんだ… 描き直すために前のを見てるときがすごい苦行だった

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Getting into this PBR, Substance Designer thing. Breakdown https://t.co/X7yZCLOhO0

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Nice final render before passing to rigger. ;)

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過去作ZBで靴。で、PBR充てるとこうなる。
開発中のゲームで使用する…予定。

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Test shader applied. will be replace with PBR material soon.

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Royalty free texture maps - PBR ready and tillable [.rat/.tiff] - for use with Houdini 15 - https://t.co/ZWsBHwN2j3

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Day 9. Drawings from the afterparty at Hom. (Redux - PBR Charleston Art Showcase)

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texturing exercise from sat evening, 3h work.
More infos (+ 3d view) at http://t.co/JBjdqNi0Lh

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