画質 高画質

Did another paint and detail pass and changed some of the wing shoulder area structure. I'm starting to get an idea of how i want the feathers to end up too

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Update His sculpt and topology done, might tweak a bit before going to work on UV and Texturing next.

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These weeks, watching streams of , , and I was super inspired thanks to them, I have been learning a lot of things in Blender, I am happy.

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Great news
I finally sculpted the tooooooes and I'm happy with it

I did stream for like 6 hours today on twitch, if you want to skim that recording https://t.co/jHyOFagFgA
Mostly retypoing

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I've had a lot of fun making this hard surface entirely in and a little extra help in Maya. This project was a commission for "" The Board Game

I hope you like it, let me know in

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Some test renders of the Maserati. This project taught me that I need to learn more on how to bake high and low poly, so I'll be practicing on smaller props next to understand more💪

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made with from my last drawing (a with a sword, good idea isn't it ^^), have a look on !!!

https://t.co/qJqvHf3UzB

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Some renders of one of my favourite works! Chinese Swordwoman based on the Fantasy Westward Journey videogame style, concept art by: Meket007
You can see more: https://t.co/ILx92grZyN

I hope you like it ;D

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Making my character, Seeper. I really want to animate his big dumb face. I still haven't done his toes yet.

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Normal editing makes all the difference for anime faces. This is a before/after example!

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I really like the texture I did with the sand but I dislike the rocks. I just can't figure out a way to make them look interesting. Bottom right sand is done with a far softer shader.

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WIP for current fullbody commission!

Im currently working on a new style and loving it so far!✨😊

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