画質 高画質

Finally finished the suitcase! I do wanna improve the textures in the future to give it a more handpainted look.

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3D로 만들어본, 마스코트 생명의 빛 스킨모음
(3Dで作ってみた, マスコット いのちのかがやき スキンコレクション)

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Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.

Lowkey reminds me of that blink meme

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Here's a lil somethin' to tide y'all over until I can make more stuff,the Halo Reach magnum!
I really like the magnum in Reach,it's pretty good I'd say,not as good as the DMR for obvious reasons but y'know.

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結局、どうしても納得いかなかったからなおしたんだけど、だいぶ良くなったので満足しました!授業まで寝ます!
←ビフォー アフター→

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MechaNick 3D character Model work has done by Artist: Luis Nieves
Project name: MechaNick
Software used: Maya, Xgen, Substance Painter, Zbrush, Marvelous Designer, Vray

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Did another paint and detail pass and changed some of the wing shoulder area structure. I'm starting to get an idea of how i want the feathers to end up too

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Update His sculpt and topology done, might tweak a bit before going to work on UV and Texturing next.

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welll this is my first post of my artwork here so....

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These weeks, watching streams of , , and I was super inspired thanks to them, I have been learning a lot of things in Blender, I am happy.

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Great news
I finally sculpted the tooooooes and I'm happy with it

I did stream for like 6 hours today on twitch, if you want to skim that recording https://t.co/jHyOFagFgA
Mostly retypoing

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I've had a lot of fun making this hard surface entirely in and a little extra help in Maya. This project was a commission for "" The Board Game

I hope you like it, let me know in

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Some test renders of the Maserati. This project taught me that I need to learn more on how to bake high and low poly, so I'll be practicing on smaller props next to understand more💪

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made with from my last drawing (a with a sword, good idea isn't it ^^), have a look on !!!

https://t.co/qJqvHf3UzB

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