画質 高画質

on this new character 🐀

It's gonna a little slower with trying to add ZModeler to my workflow. Please ignore the unsightly yet delicious sausage fingers. 🍖

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Trying to figure out the topology for a doggo has been interesting to say the least, gonna need to somehow cleanly fill in that hole and reduce topology to connect with the body.

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More on the mother of dragons I sculpted incl. the basic blockout I did.

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Finally I finished my 3D model of the Princess and can sleep in peace.
The author of the character:

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Babyyy, Oc belongs to riven#9933 on Discord. Im really proud of this, and I had a lot of fun creating her! I love her so muchh aa Tris: 9,284

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Dia Rough sculpt de la ropa para trabajar en simulador. Rostro y elementos reifnados. PH para manos agregada y piezas de vestimenta.

Ya pueden ver cual es la referencia 👀🤫

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Here is the "Pink Punk" color variation. I really wanted a messy painted look, a little grungy too!

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Finished the tree for the flower garden project, also tried to work with tiling textures for the tree bark.

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The modeling work is done. It remains to finish the textures and rig.

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Mourning - this emotional piece by ZBrushCentral member Maria Panfilova was inspired by John Steinbeck’s famous novel Of Mice and Men. Bravo! https://t.co/u8RsPGVSsm

         

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. has recently released AutoRemesher, an open-source auto-retopology tool for converting source meshes into clean, animation-friendly all-quad geometry:

https://t.co/p1DVo5dyyV

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