画質 高画質

Lighting and compositing test in Photoshop with a quick Zbrush sculpt.

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Aquaman 3D Character Model work has done by zhao changyuan
Software used Maya, Substance Painter, ZBrush, Mari, Arnold, Photoshop.

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"Bones Girl" --
This is my first time doing painting on a model, what i've used is vertex paint since I'm still not good at retopology, also this is my first time making hair 😅

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Next style is flat shaded! It's pretty similar haha. Next ones will be cooler for sure!

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And so with all the stuff that I've posted since 2 week (and some far older ones), I can now easily make any backpack a scene would need.

Speaking of scene, now that this is finished I think it's time to go back on what I've put on hold.

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I'm using since several days and I can very easily see why it have such a wide use. Would have been a real timesaver if I had been on it from the start.

Here's some props that I've made with it that I had in mind for the backpack.

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finalmente, un texture paint que no se ve horrible, aunque debi cambiar el shader para que no haya ni luz ni sombra,eeeh lo hare luego.

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I finally finished this model, now I just need to prepare it for printing :D

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Hiya everyone!
My commissions are now open😊
DM me to claim a slot🌸

Busts: $69
Fullbody models: $249

rt's are appreciated✨

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中々ゴキゲンな感じになってきた

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Oh hey, there is something new I can show! I modeled 's head in blender, from his short hair days. It was a good practice piece for blender's sculpting and hair tools. I didn't like working with hair though.

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