画質 高画質

just finished texturing this beautiful bunny kids 🐰

all character models in Stop Me are made by my bestie !

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Llama, grita, si la necesitas...

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The time is here! I can finally reveal my new 3D model 🥰
Thank you to my wonderful mama: for making me look so much cooler! 🖤❤️
And a special thank you to everyone who helped me get here 🤩

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A bit anatomy practice this time it's a skinny male torso
PS Sorry that I haven't posted for a while, but now I'm back

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最近作成された衣装を配布します。
下のDiscordから無料でダウンロード可能です。😘

distributing recently made clothing.
free download from Discord below. 🙏
https://t.co/lhdQQbptTS

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3rd commission for the month! This one belongs to !

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3D printable model of Beth Smith, from Rick and Morty. I made it on March for my patrons, and she comes in a SFW version too.

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Blender Hairs 👇👇
Game-Ready Hair Creation (Tutorial)

Check Out Now ($34.00) 👇
https://t.co/q6yk8fh2pA ( link )

You will Learn
- Hair Modelling and Grooming in Xgen
- Texturing and Materials
- Hair Optimization

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Zbrush Mech Concept COURSE
(Intermediate Zbrush Learners)

Grab Now 👉👉 https://t.co/sIgs1KopmB

Learn Complete Hard Surface Modelling in Zbrush
- Hard Surface Sculpting
- Kit Bashing
- Awesome Rendering
much more

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肩のジョイントの位置
すぐに答え見つかったわww
腕閉じてるときに肩に山ができて
腕上げてるときに鎖骨に無理のない流れがある

あとはスキニングの領域かな

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どっちが正しいジョイントの置き方なんだろ?
肩の位置だけで肩峰の形変わるけど…
スキニングするときの肩峰の作りやすさはどっちがいいんだろ?

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Mis primeros modelos 3D en la vida, creí que iba a ser tedioso pero me divierto demasiado con Zbrush.
Ambos apenas son prácticas pero me gustaron mucho.

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